#include
<a_samp>
#include <core>
#include <float>
#include <morphinc>
#include <a_objects>
#include <a_players>
#pragma tabsize 0
#define dcmd(%1,%2,%3) if ((strcmp(%3, "/%1", true, %2+1) ==
0)&&(((%3[%2+1]==0)&&(dcmd_%1(playerid,"")))||((%3[%2+1]==32)&&(dcmd_%1(playerid,%3[%2+2])))))
return 1
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xAA3333AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_PURPLE 0xFFFF00AA
#define COLOR_WHITE 0xFFFFFFAA
#define PocketMoney 0 // Amount player recieves on spawn.
#define INACTIVE_PLAYER_ID 255
#define GIVECASH_DELAY 5000 // Time in ms between /givecash commands.
#define CreateObject
#define NUMVALUES 4
forward MoneyGrubScoreUpdate();
forward Givecashdelaytimer(playerid);
forward GameModeExitFunc();
forward SendPlayerFormattedText(playerid, const str[], define);
forward public SendAllFormattedText(playerid, const str[], define);
//--------------------------------------------------------------------------------------------------
----
new CashScoreOld;
//Round code stolen from mike's Manhunt
//new gRoundTime = 3600000; // Round time - 1 hour
//new gRoundTime = 1200000; // Round time - 20 mins
//new gRoundTime = 900000; // Round time - 15 mins
//new gRoundTime = 600000; // Round time - 10 mins
//new gRoundTime = 300000; // Round time - 5 mins
//new gRoundTime = 120000; // Round time - 2 mins
//new gRoundTime = 60000; // Round time - 1 min
new gActivePlayers[MAX_PLAYERS];
new gLastGaveCash[MAX_PLAYERS];
new logged[MAX_PLAYERS];
new Koords[MAX_PLAYERS];