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Position: Grand Theft Auto: San Andreas » Editing » Realization of behavior of vagabonds. » Druckansicht
dyom, 14.12.2011, 08:38
Here has riveted a script which realizes behavior of vagabonds at night. Now at night they sleep.
The matter is that the script yet doesn't work :( Your help is necessary! Here a script code:

Code:
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0000: NOP 
 
:NONAME_1
wait 100
00BF: $TIME_HOURS = current_time_hours, $TIME_MINS = current_time_minutes 
if or
  $TIME_HOURS >= 23 
  6 > $TIME_HOURS 
  jf @NONAME_1
04ED: load_animation "CRACK" 
jump @NONAME_2 

:NONAME_2
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
jf @NONAME_2 
04EE:   animation "CRACK" loaded 
jf @NONAME_2 
if and
  $ONMISSION == 0 
   not Actor.Driving($PLAYER_ACTOR)
jf @NONAME_2
Actor.Defined(1@)
Actor.Defined(2@)
Actor.Defined(3@)
Actor.Defined(4@)
Actor.Defined(5@)
Actor.Defined(6@)
Actor.Defined(7@)
Actor.Defined(8@)
jf @NONAME_2 
if or
   Actor.Model(1@) == #BMOTR1
   Actor.Model(2@) == #WMOTR1
   Actor.Model(3@) == #SWMOTR3
   Actor.Model(4@) == #SBMYTR3
   Actor.Model(5@) == #SWMOTR2
   Actor.Model(6@) == #SBMOTR2
   Actor.Model(7@) == #SWMOTR5
   Actor.Model(8@) == #SWMOTR4
jf @NONAME_2
0605: actor 1@ perform_animation_sequence "CRCKIDLE2" IFP_file "CRACK" 4.0 loop 1 0 0 0 time 1111000 
// versionA 
0605: actor 2@ perform_animation_sequence "CRCKIDLE2" IFP_file "CRACK" 4.0 loop 1 0 0 0 time 1111000 
// versionA 
0605: actor 3@ perform_animation_sequence "CRCKIDLE2" IFP_file "CRACK" 4.0 loop 1 0 0 0 time 1111000 
// versionA 
0605: actor 4@ perform_animation_sequence "CRCKIDLE2" IFP_file "CRACK" 4.0 loop 1 0 0 0 time 1111000 
// versionA 
0605: actor 5@ perform_animation_sequence "CRCKIDLE2" IFP_file "CRACK" 4.0 loop 1 0 0 0 time 1111000 
// versionA 
0605: actor 6@ perform_animation_sequence "CRCKIDLE2" IFP_file "CRACK" 4.0 loop 1 0 0 0 time 1111000 
// versionA 
0605: actor 7@ perform_animation_sequence "CRCKIDLE2" IFP_file "CRACK" 4.0 loop 1 0 0 0 time 1111000 
// versionA 
0605: actor 8@ perform_animation_sequence "CRCKIDLE2" IFP_file "CRACK" 4.0 loop 1 0 0 0 time 1111000 
// versionA  
jf @NONAME_2
wait 0 
jf @NONAME_2

:NONAME_4
wait 600 
Actor.RemoveReferences(1@)
Actor.RemoveReferences(2@)
Actor.RemoveReferences(3@)
Actor.RemoveReferences(4@)
Actor.RemoveReferences(5@)
Actor.RemoveReferences(6@)
Actor.RemoveReferences(7@)
Actor.RemoveReferences(8@)
04EF: release_animation "CRACK" 
jump @NONAME_2


Excuse me for my English I Russian
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