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Position: Grand Theft Auto: San Andreas » Multiplayer » Filterscript Fehler Skinwechsel » Druckansicht
tion, 13.06.2010, 16:28
Hallo Leute, ich habe ein Filterscript geschrieben, dass je nach Team ein Fenster zeigt, wo man den
Skin wechseln kann. Nun kommen da aber ein* (oder mehrere?) Fehlermeldung(en)

* wegen 1 Error
Code:

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G:\Programme\RockstarGames\Grand Theft Auto San Andreas - Server\filterscripts\skinwechsel.pwn(27) : 
warning 211: possibly unintended assignment
G:\Programme\RockstarGames\Grand Theft Auto San Andreas - Server\filterscripts\skinwechsel.pwn(30) : 
warning 211: possibly unintended assignment
G:\Programme\RockstarGames\Grand Theft Auto San Andreas - Server\filterscripts\skinwechsel.pwn(32) : 
warning 211: possibly unintended assignment
G:\Programme\RockstarGames\Grand Theft Auto San Andreas - Server\filterscripts\skinwechsel.pwn(34) : 
warning 211: possibly unintended assignment
G:\Programme\RockstarGames\Grand Theft Auto San Andreas - Server\filterscripts\skinwechsel.pwn(36) : 
warning 211: possibly unintended assignment
G:\Programme\RockstarGames\Grand Theft Auto San Andreas - Server\filterscripts\skinwechsel.pwn(38) : 
warning 211: possibly unintended assignment
G:\Programme\RockstarGames\Grand Theft Auto San Andreas - Server\filterscripts\skinwechsel.pwn(274) 
: error 001: expected token: "}", but found "-end of file-"
Pawn compiler 3.0.3367         Copyright (c) 1997-2005, ITB CompuPhase


1 Error.


*.pwn Datei:

Quellcode:

Code:
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#include <a_samp>
#define Polizei 1           //11 Skins
#define SWAT 2             //2 Skins
#define Zivillist 3        //11 Skins
#define Hitman 4          //5 Skins
#define Afgahne 5           //5 Skins
#define Adminstrator 6     //5 Skins

static gTeam[MAX_PLAYERS];

#define COLOR_BLAU 0x0000FFFF
#define COLOR_GELB 0xFFFF00FF
#define COLOR_GRUEN 0x00FF00FF
#define COLOR_WEISS 0xFFFFFFFF
#define COLOR_ROT 0xFF0000FF
#define COLOR_PINK 0xFF00FFFF
#define COLOR_LILA 0xCC33CACA

#if defined FILTERSCRIPT
#else
#endif

public OnPlayerCommandText(playerid, cmdtext[])
{
   if (strcmp("/changeskin", cmdtext, true) == 0)
   {
      if (gTeam[playerid] = Polizei){
      ShowPlayerDialog(playerid,Polizei,DIALOG_STYLE_LIST,"Polizei-skin auswählen","Skin1\nSkin2\nSk
in3\nSkin4\nSkin5\nSkin6\nSkin7\nSkin8\nSkin9\nSkin10\nSkin11","Wählen","Zurück");
      return 1;
      } else if (gTeam[playerid] = SWAT){
      ShowPlayerDialog(playerid,SWAT,DIALOG_STYLE_LIST,"SWAT-Skin auswählen","Skin1\nSkin2","Wählen"
,"Zurück");
      } else if (gTeam[playerid] = Zivillist){
      ShowPlayerDialog(playerid,Zivillist,DIALOG_STYLE_LIST,"Zivillist-Skin auswählen","Skin1\nSkin2
\nSkin3\nSkin4\nSkin5\nSkin6\nSkin7\nSkin8\nSkin9\nSkin10\nSkin11","Wählen","Zurück");
      } else if (gTeam[playerid] = Hitman){
      ShowPlayerDialog(playerid,Hitman,DIALOG_STYLE_LIST,"Hitman-Skin auswählen","Skin1\nSkin2\nSkin
3\nSkin4\nSkin5","Wählen","Zurück");
      } else if (gTeam[playerid] = Afgahne){
      ShowPlayerDialog(playerid,Afgahne,DIALOG_STYLE_LIST,"Afgahnen-Skin auswählen","Skin1\nSkin2\nS
kin3\nSkin4","Wählen","Zurück");
      } else if (gTeam[playerid] = Adminstrator){
      ShowPlayerDialog(playerid,Adminstrator,DIALOG_STYLE_LIST,"Admin-Skin auswählen","Skin1\nSkin2\
nSkin3\nSkin4\nSkin5","Wählen","Zurück");
      }
   }
   return 0;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
   if(dialogid == Polizei)
   {
       if(response)
        {
            if(listitem == 0)
          {
                SetPlayerSkin(playerid, 288);
                SendClientMessage(playerid, COLOR_ROT, "Skin gewechselt");
         }
         if(listitem == 1)
         {
                SetPlayerSkin(playerid, 286);
                SendClientMessage(playerid, COLOR_ROT, "Skin gewechselt");
         }
         if(listitem == 2)
         {
                SetPlayerSkin(playerid, 285);
                SendClientMessage(playerid, COLOR_ROT, "Skin gewechselt");
         }
         if(listitem == 3)
          {
                SetPlayerSkin(playerid, 284);
                SendClientMessage(playerid, COLOR_ROT, "Skin gewechselt");
          }
         if(listitem == 4)
          {
                SetPlayerSkin(playerid, 283);
                SendClientMessage(playerid, COLOR_ROT, "Skin gewechselt");
         }
         if(listitem == 5)
          {
                SetPlayerSkin(playerid, 282);
                SendClientMessage(playerid, COLOR_ROT, "Skin gewechselt");
         }
         if(listitem == 6)
          {
                SetPlayerSkin(playerid, 281);
                SendClientMessage(playerid, COLOR_ROT, "Skin gewechselt");
         }
         if(listitem == 7) 
          {
                SetPlayerSkin(playerid, 280);
                SendClientMessage(playerid, COLOR_ROT, "Skin gewechselt");
         }
         if(listitem == 8)
          {
                SetPlayerSkin(playerid, 267);
                SendClientMessage(playerid, COLOR_ROT, "Skin gewechselt");
         }
         if(listitem == 9) 
          {
                SetPlayerSkin(playerid, 266);
                SendClientMessage(playerid, COLOR_ROT, "Skin gewechselt");
         }
         if(listitem == 10)
          {
                SetPlayerSkin(playerid, 265);
                SendClientMessage(playerid, COLOR_ROT, "Skin gewechselt");
         }
      }

      }
   else if(dialogid == SWAT)
   {
       if(response)
        {
            if(listitem == 0)
          {
                SetPlayerSkin(playerid, 258);
                SendClientMessage(playerid, COLOR_ROT, "Skin gewechselt");
         }
         if(listitem == 1)
         {
                SetPlayerSkin(playerid, 294);
                SendClientMessage(playerid, COLOR_ROT, "Skin gewechselt");
         }
      }
   else if(dialogid == Zivillist)
   {
       if(response)
        {
            if(listitem == 0)
          {
                SetPlayerSkin(playerid, 58);
                SendClientMessage(playerid, COLOR_ROT, "Skin gewechselt");
         }
         if(listitem == 1) 
         {
                SetPlayerSkin(playerid, 53);
                SendClientMessage(playerid, COLOR_ROT, "Skin gewechselt");
         }
         if(listitem == 2) 
         {
                SetPlayerSkin(playerid, 52);
                SendClientMessage(playerid, COLOR_ROT, "Skin gewechselt");
         }
         if(listitem == 3) 
          {
                SetPlayerSkin(playerid, 51);
                SendClientMessage(playerid, COLOR_ROT, "Skin gewechselt");
          }
         if(listitem == 4) 
          {
                SetPlayerSkin(playerid, 50);
                SendClientMessage(playerid, COLOR_ROT, "Skin gewechselt");
         }
         if(listitem == 5)
          {
                SetPlayerSkin(playerid, 35);
                SendClientMessage(playerid, COLOR_ROT, "Skin gewechselt");
         }
         if(listitem == 6)
          {
                SetPlayerSkin(playerid, 34);
                SendClientMessage(playerid, COLOR_ROT, "Skin gewechselt");
         }
         if(listitem == 7)
          {
                SetPlayerSkin(playerid, 33);
                SendClientMessage(playerid, COLOR_ROT, "Skin gewechselt");
         }
         if(listitem == 8) 
          {
                SetPlayerSkin(playerid, 32);
                SendClientMessage(playerid, COLOR_ROT, "Skin gewechselt");
         }
         if(listitem == 9)
          {
                SetPlayerSkin(playerid, 31);
                SendClientMessage(playerid, COLOR_ROT, "Skin gewechselt");
         }
         if(listitem == 10)
          {
                SetPlayerSkin(playerid, 299);
                SendClientMessage(playerid, COLOR_ROT, "Skin gewechselt");
         }
      }


   else if(dialogid == Hitman)
   {
       if(response)
        {
            if(listitem == 0) 
          {
                SetPlayerSkin(playerid, 57);
                SendClientMessage(playerid, COLOR_ROT, "Skin gewechselt");
         }
         if(listitem == 1)
         {
                SetPlayerSkin(playerid, 61);
                SendClientMessage(playerid, COLOR_ROT, "Skin gewechselt");
         }
         if(listitem == 2)
         {
                SetPlayerSkin(playerid, 68);
                SendClientMessage(playerid, COLOR_ROT, "Skin gewechselt");
         }
         if(listitem == 3)
          {
                SetPlayerSkin(playerid, 227);
                SendClientMessage(playerid, COLOR_ROT, "Skin gewechselt");
          }
         if(listitem == 4)
          {
                SetPlayerSkin(playerid, 228);
                SendClientMessage(playerid, COLOR_ROT, "Skin gewechselt");
         }
      }
   else if(dialogid == Afgahne)
   {
       if(response)
        {
            if(listitem == 0)
          {
                SetPlayerSkin(playerid, 110);
                SendClientMessage(playerid, COLOR_ROT, "Skin gewechselt");
         }
         if(listitem == 1)
         {
                SetPlayerSkin(playerid, 109);
                SendClientMessage(playerid, COLOR_ROT, "Skin gewechselt");
         }
         if(listitem == 2)
         {
                SetPlayerSkin(playerid, 108);
                SendClientMessage(playerid, COLOR_ROT, "Skin gewechselt");
         }
         if(listitem == 3) 
          {
                SetPlayerSkin(playerid, 107);
                SendClientMessage(playerid, COLOR_ROT, "Skin gewechselt");
          }
      }
   else if(dialogid == Adminstrator)
   {
       if(response)
        {
            if(listitem == 0)
          {
                SetPlayerSkin(playerid, 82);
                SendClientMessage(playerid, COLOR_ROT, "Skin gewechselt");
         }
         if(listitem == 1)
         {
                SetPlayerSkin(playerid, 83);
                SendClientMessage(playerid, COLOR_ROT, "Skin gewechselt");
         }
         if(listitem == 2)
         {
                SetPlayerSkin(playerid, 84);
                SendClientMessage(playerid, COLOR_ROT, "Skin gewechselt");
         }
         if(listitem == 3)
          {
                SetPlayerSkin(playerid, 85);
                SendClientMessage(playerid, COLOR_ROT, "Skin gewechselt");
          }
         if(listitem == 4)
          {
                SetPlayerSkin(playerid, 86);
                SendClientMessage(playerid, COLOR_ROT, "Skin gewechselt");
         }
      }
   }
   return 1;
}

der-der-immer-lange-scripts-schreibt

Tion
N0rax, 13.06.2010, 16:39
(274) : error 001: expected token: "}", but found "-end of file-"


Hast anscheinend eine klammer zu viel :P
Rafioso, 13.06.2010, 16:42
Warum zwei Threads mit dem selben Problem?

Geschlossen.
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