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Position: Grand Theft Auto: San Andreas » Multiplayer » [SA-MP v2] Car interior » Druckansicht
Gangsta, 10.08.2007, 15:02
hm wisst ihr vllt. warum man cars in gebäuden nicht sieht? Habe interior gesetzt aber es
funktioniert immer noch nicht. Hier sieht ihr wie ich es gemacht habe:

Code:

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    //CREATE CAR für Rennstrecke////////////////////////////////////////////////////////////////////
//////////
     CreateVehicle(494,-1401.5464,-215.1451,1043.0021,183.3089,-1,-1,90000);
   CreateVehicle(494,-1397.8833,-215.0985,1043.0076,182.0328,-1,-1,90000);
   CreateVehicle(494,-1393.3899,-214.8954,1043.0139,184.7657,-1,-1,90000);
   CreateVehicle(494,-1405.7230,-204.5623,1042.9879,186.0960,-1,-1,90000);
   CreateVehicle(494,-1406.3073,-196.9478,1043.0173,183.1659,-1,-1,90000);
   CreateVehicle(494,-1406.8540,-188.6655,1043.0986,181.9146,-1,-1,90000);
   CreateVehicle(494,-1389.9061,-207.6514,1043.0013,185.0758,-1,-1,90000);
   CreateVehicle(494,-1390.7802,-195.5670,1043.0385,185.5513,-1,-1,90000);
   CreateVehicle(494,-1390.4967,-201.4809,1043.0107,186.5587,-1,-1,90000);
   CreateVehicle(494,-1383.0416,-219.6403,1067.0706,359.8715,-1,-1,90000);
   for (new v; v <= MAX_VEHICLES; v++) LinkVehicleToInterior(v,7);
   // Derber
   CreateVehicle(504,-1510.9863,982.7150,1037.2297,278.5920,-1,-1,90000);
   CreateVehicle(504,-1512.1644,990.7131,1037.3719,275.3818,-1,-1,90000);
   CreateVehicle(504,-1512.5873,997.2510,1037.4744,266.3276,-1,-1,90000);
   CreateVehicle(504,-1511.7264,1003.0253,1037.5596,259.9673,-1,-1,90000);
   CreateVehicle(504,-1509.8207,1008.7457,1037.6584,248.9884,-1,-1,90000);
   CreateVehicle(504,-1507.5673,1014.1100,1037.7435,241.7440,-1,-1,90000);
   CreateVehicle(504,-1504.5631,1019.4545,1037.8301,232.5302,-1,-1,90000);
   CreateVehicle(504,-1501.5422,1024.1310,1037.8987,226.8194,-1,-1,90000);
   CreateVehicle(504,-1496.4176,1028.2163,1037.9596,222.5379,-1,-1,90000);
   CreateVehicle(504,-1491.8132,1032.6909,1038.0123,219.6074,-1,-1,90000);
   CreateVehicle(504,-1485.4866,1037.2031,1038.0934,207.3084,-1,-1,90000);
   CreateVehicle(504,-1479.7878,1040.9780,1038.1427,207.1107,-1,-1,90000);
   for (new v; v <= MAX_VEHICLES; v++) LinkVehicleToInterior(v,15);
   //Sultanrennen
   CreateVehicle(560,-1381.3452,1103.5311,1039.9316,164.5846,-1,-1,90000);
   CreateVehicle(560,-1386.7485,1104.0878,1039.9335,172.9897,-1,-1,90000);
   CreateVehicle(560,-1391.7251,1104.2129,1039.9255,174.8298,-1,-1,90000);
   CreateVehicle(560,-1396.9840,1104.2659,1039.9208,178.5663,-1,-1,90000);
   CreateVehicle(560,-1402.1244,1103.6111,1039.9626,185.2027,-1,-1,90000);
   CreateVehicle(560,-1407.1370,1103.4095,1039.9333,177.8269,-1,-1,90000);
   CreateVehicle(560,-1412.8219,1103.0903,1039.9481,181.8065,-1,-1,90000);
   CreateVehicle(560,-1417.4198,1102.6405,1039.9541,181.2966,-1,-1,90000);
   CreateVehicle(560,-1423.1003,1101.8015,1039.9720,186.7991,-1,-1,90000);
   CreateVehicle(560,-1427.6539,1100.9862,1039.9890,188.4233,-1,-1,90000);
   CreateVehicle(560,-1431.5276,1100.1443,1039.9998,186.7679,-1,-1,90000);
   CreateVehicle(560,-1437.2100,1097.2540,1039.9890,197.5737,-1,-1,90000);
   CreateVehicle(560,-1442.3136,1095.2731,1040.0068,201.6615,-1,-1,90000);
   for (new v; v <= MAX_VEHICLES; v++) LinkVehicleToInterior(v,15);
   //Motocross
   CreateVehicle(468,-1439.3760,-579.8417,1054.5488,92.0326,-1,-1,90000);
   CreateVehicle(468,-1436.1464,-579.4741,1054.5067,93.3891,-1,-1,90000);
   CreateVehicle(468,-1433.3723,-579.3203,1054.5248,91.6818,-1,-1,90000);
   CreateVehicle(468,-1430.6102,-579.1237,1054.5538,89.6607,-1,-1,90000);
   CreateVehicle(468,-1427.9949,-578.9437,1054.6050,89.5384,-1,-1,90000);
   CreateVehicle(468,-1425.5435,-579.0422,1054.7063,84.8389,-1,-1,90000);
   CreateVehicle(468,-1423.0688,-579.4833,1054.9297,82.3631,-1,-1,90000);
   CreateVehicle(468,-1438.7104,-595.9210,1055.6971,91.5345,-1,-1,90000);
   CreateVehicle(468,-1435.7230,-595.7872,1055.6741,91.6831,-1,-1,90000);
   CreateVehicle(468,-1432.3958,-595.7717,1055.7025,88.7012,-1,-1,90000);
   CreateVehicle(468,-1430.0227,-595.6384,1055.7289,89.9184,-1,-1,90000);
   CreateVehicle(468,-1427.5167,-595.7977,1055.8252,93.2964,-1,-1,90000);
   CreateVehicle(468,-1424.5443,-595.6749,1055.9581,93.6094,-1,-1,90000);
   CreateVehicle(468,-1421.7997,-595.8247,1056.2255,91.9004,-1,-1,90000);
   for (new v; v <= MAX_VEHICLES; v++) LinkVehicleToInterior(v,4);



Wenn ich es so einfüge funktionieren nur die Motocross. hm obwohl bei den anderen Interior 100 %ig
stimmt :(
XCorE, 10.08.2007, 17:11
Naja mach es doch so:


Code:
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    new irgentwas;

   
    irgentwas = CreateVehicle(494,-1397.8833,-215.0985,1043.0076,182.0328,-1,-1,90000);
LinkVehicleToInterior(v,15);
    irgentwas = CreateVehicle(494,-1393.3899,-214.8954,1043.0139,184.7657,-1,-1,90000);
LinkVehicleToInterior(v,15);
    irgentwas = CreateVehicle(494,-1405.7230,-204.5623,1042.9879,186.0960,-1,-1,90000);
LinkVehicleToInterior(v,15);
    irgentwas = CreateVehicle(494,-1406.3073,-196.9478,1043.0173,183.1659,-1,-1,90000);


SO könntes du es machen,
aber die art,da muss du ja auch angeben was v is,also new v;

und denn vor jeden CreateVehicle v = CreateVehicle(.....);
Gangsta, 10.08.2007, 18:08
Danke ich werds mal testen :)
Recycler, 11.08.2007, 16:46
Code:
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LinkVehicleToInterior(CreateVehicle(...), interior);


Funktioniert so, da die Funktion die VehicleID zurückgibt.

MfG
Recycler
Gangsta, 12.08.2007, 10:29
Ich habs ja mit Createvehicle gemacht dadurch werden die cars ja nicht respawnt. Ist es möglich
etwas reinzuscripten damit es die createvehicle respawnt? jede 5. min aber nur dann wenn keiner im
auto sietzt?
Recycler, 12.08.2007, 11:27
Code:

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CreateVehicle(vehicletype, Float:x, Float:y, Float:z, Float:rotation, color1, color2, respawn_delay);


Code:
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respawn_delay


MfG
Recycler
Rafioso, 12.08.2007, 11:49
*rofl*

=) =) :D :D =) =)
Gangsta, 12.08.2007, 14:36
ZitatRafioso hat folgendes geschrieben:
*rofl*

=) =) :D :D =) =)



Was gibt es da zu lachen? :(

respawn_relay. also ich hab das nun so

Code:
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CreateVehicle(451,-1401.5464,-215.1451,1043.0021,183.3089,-1,-1,90000);



Muss statt 90000 respawn...... oder auf was muss ich das umstellen? Ich hatte mit CreateVehicle
davor nichts zu tun keine ahnung wie das geht also nicht lachen :cry:
Recycler, 12.08.2007, 17:29
Die Zeit wird in Millisekunden angerechnet.

Code:
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sec * 1000
min * 60000


MfG
Recycler
Rafioso, 13.08.2007, 01:46
Ich fands nur witzig weil dieses hier:
ZitatRecycler hat folgendes geschrieben:
Code:

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CreateVehicle(vehicletype, Float:x, Float:y, Float:z, Float:rotation, color1, color2, respawn_delay);


Code:
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respawn_delay


MfG
Recycler


so knall hart kam:D

Und naja, es auch drann steht respawn_.......


=) =) :D :D =) =)
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