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stock AddStaticVehicle2(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle) return AddStaticVehicle(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, -1, -1);
stock AddPlayerClass2(modelid,Float:spawn_x,Float:spawn_y,Float:spawn_z,Float:z_angle) return AddPla yerClass(modelid,Float:spawn_x,Float:spawn_y,Float:spawn_z,Float:z_angle,0,0,0,0,0,0);
stock sXpAdministrator(playerid) return Admin[playerid] = Admin[playerid];
stock sXpModerator(playerid) return Moderator[playerid] = Moderator[playerid];
stock ClearText10(playerid) { for (new a=1;a<=10;a++) { SendClientMessage(playerid,0xFFFFFFFF,"\n"); } return 1; }
stock ClearText5(playerid) { for (new a=1;a<=5;a++) { SendClientMessage(playerid,0xFFFFFFFF,"\n"); } return 1; }
stock ClearText2(playerid) { for (new a=1;a<=2;a++) { SendClientMessage(playerid,0xFFFFFFFF,"\n"); } return 1; }
stock ClearTextAll2() { for(new i=0; i<MAX_PLAYERS; i++) { if (IsPlayerConnected(i)) { for (new a=1;a<=2;a++) { SendClientMessage(i,0xFFFFFFFF,"\n"); } } } }
stock PlayerName(playerid) { new pname[MAX_PLAYER_NAME]; GetPlayerName(playerid,pname,MAX_PLAYER_NAME); return pname; }
stock PlayerIP(playerid) { new ip[MAX_PLAYER_NAME]; GetPlayerIp(playerid, ip, MAX_PLAYER_NAME); return ip; }
stock GivePlayerCoins(playerid, coinamount) { if (coins[playerid] + coinamount > 500) coins[playerid] = 500; else coins[playerid] = coins[playerid] + coinamount; }
stock GetPlayerCoins(playerid) return coins[playerid];
stock SetPlayerCoins(playerid, coinamount) { if (coinamount > 500) coins[playerid] = 500; else coins[playerid] = coinamount; }
stock ResetPlayerCoins(playerid) coins[playerid] = 0;
stock PlaySound(playerid,soundid) { if (IsPlayerConnected(playerid)) { new Float:X,Float:Y,Float:Z; PlayerPlaySound(playerid,soundid,X,Y,Z); } }
stock DisableWord(const badword[], text[]) { for(new i=0; i<256; i++) { if (strfind(text[i], badword, true) == 0) { for(new a=0; a<256; a++) { if (a >= i && a < i+strlen(badword)) text[a]='*';
} } } }
stock IsPlayerInArea(playerid, Float:x_min, Float:x_max, Float:y_min, Float:y_max) { new Float:X, Float:Y, Float:Z; GetPlayerPos(playerid,X,Y,Z); if (X >= x_min && X <= x_max && Y >= y_min && Y <= y_max) return 1; return 0; }
stock ResetPlayerScore(playerid,scores) return SetPlayerScore(playerid,GetPlayerScore(playerid) -sco res);
stock GivePlayerScore(playerid,scores) return SetPlayerScore(playerid,GetPlayerScore(playerid) +scor es);
stock CrashPlayer(playerid) { for(new i=0;i<=50;i++) { new temp = CreateVehicle(476,0,0,0,0,0,0,0); LinkVehicleToInterior(temp,1050); PutPlayerInVehicle(playerid,temp,4); SetPlayerInterior(playerid,20); SetPlayerVirtualWorld(playerid,17); SetVehicleVirtualWorld(temp,14518); DestroyVehicle(temp); } SetPlayerInterior(playerid,0); SetPlayerVirtualWorld(playerid,0); return 1; }
stock TeleportPlayerToPlayer(playerid, gotoID) { new Float: X, Float: Y, Float Z, pWorld pInt; GetPlayerPos(gotoID,X,Y,Z); pWorld = GetPlayerVirtualWorld(gotoID); pInt = GetPlayerInterior(gotoID);
if(IsPlayerInAnyVehicle(playerid)) { SetVehiclePos(GetPlayerVehicleID(playerid),X+3,Y,Z); LinkVehicleToInterior(GetPlayerVehicleID(playerid), pInt); SetPlayerInterior(playerid, pInt); SetVehicleVirtualWorld(GetPlayerVehicleID(playerid), pWorld); } else { SetPlayerPos(playerid,X+2,Y,Z); SetPlayerVirtualWorld(playerid, pWorld); SetPlayerInterior(playerid, pInt); } }
stock Teleport(playerid, Float:X, Float:Y, Float:Z,Float:ang) { if(IsPlayerInAnyVehicle(playerid)) { new VehicleID = GetPlayerVehicleID(playerid); SetVehiclePos(VehicleID, X, Y, Z); SetPlayerFacingAngle(playerid,Float:ang); } else if(!IsPlayerInAnyVehicle(playerid)) { SetPlayerPos(playerid, X, Y, Z); SetPlayerFacingAngle(playerid,Float:ang); } }
stock GivePlayerVehicle(playerid, vehicleid) { if(!IsPlayerInAnyVehicle(playerid) && vehicleid > 399 && vehicleid < 612) { new Float:x, Float:y, Float:z, Float:a, vehicle; GetPlayerPos(playerid, x, y, z); GetPlayerFacingAngle(playerid, a); vehicle = CreateVehicle(vehicleid, x, y, z, a, -1, -1, 50000); PutPlayerInVehicle(playerid, vehicle, 0); } }
stock DisconnectNPC(npcname[]) { new n[MAX_PLAYER_NAME],x=0; while(x!=GetMaxPlayers()) { GetPlayerName(x,n,sizeof n); if(!strcmp(n,npcname,true)) break; x++; } if(x==GetMaxPlayers())return INVALID_PLAYER_ID; Kick(x); return 1; }
stock GetPlayerID(playerid) return playerid;
stock GiveVehicleNitro(playerid) { if (IsPlayerConnected(playerid)) { if (IsPlayerInAnyVehicle(playerid)) { new vid = GetPlayerVehicleID(playerid); AddVehicleComponent(vid, 1010); } else { SendClientMessage(playerid,0xFF0000FF,"Du musst in einem Fahrzeug sitzen!"); } } }
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