Naja wenn du es net richtig verstehst zeig ich es dir. Und zwar so:
#include <vstream>
#pragma dynamic 999999
#pragma tabsize 0
ganz oben hin!
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tAxI_OnGameModeInit(); -> In OnGameModeInit
tAxI_OnPlayerStateChange(playerid,newkeys,oldkeys); -> In OnPlayerKeyStateChange(playerid,
newkeys,oldkeys)
tAxI_OnVehicleSpawn(vehicleid); -> OnVehicleSpawn(vehicleid)
tAxI_OnVehicleDeath(vehicleid); -> OnVehicleDeath(vehicleid)
Code:
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| public OnVehicleMod(vehicleid,componentid) { tAxI_OnVehicleMod(vehicleid,componentid); return 1; }
public OnVehicleMod(vehicleid,componentid) { tAxI_OnVehicleMod(vehicleid,componentid); return 1; }
public OnVehicleRespray(vehicleid,color1,color2) { tAxI_OnVehicleRespray(vehicleid,color1,color2); return 1; }
public OnVehiclePaintjob(vehicleid,paintjobid) { tAxI_OnVehiclePaintjob(vehicleid,paintjobid); return 1; } |
reinkopieren irgendwo bessa ganz unten
tAxI_OnPlayerEnterVehicle(playerid,vehicleid); -> OnPlayerEnterVehicle(playerid,vehicleid);
tAxI_OnPlayerExitVehicle(vehicleid); -> OnPlayerExitVehicle(playerid,vehicleid);