Robdeflop1
Obergangster
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Registrierung: |
13.07.2009, 17:51 |
Script Editor: |
Pawno |
Beiträge: |
197
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stimmt
So Ich habs eben getestet, funzt aber auch net :*( Ka worans liegt xD So siehts zu aus:
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| public OnPlayerSpawn(playerid) { new killerid; new Float:Health; GetPlayerHealth(playerid, Health); if(GetPlayerHealth(playerid, Health) == 0.0) { if (PlayerInfo[playerid][DM1] == 1) { if (PlayerInfo[playerid][Team1] == 1) { SetPlayerPos(playerid, -3144.5801,1741.7068,10.7973); SetPlayerSkin(playerid, PlayerInfo[playerid][Skin1]); SetPlayerArmour(playerid, 100); SetPlayerHealth(playerid, 100); GivePlayerWeapon(playerid, 3, 1); GivePlayerWeapon(playerid, 16, 2); GivePlayerWeapon(playerid, 23, 100); GivePlayerWeapon(playerid, 32, 300); GivePlayerWeapon(playerid, 31, 500); } else { SetPlayerArmour(playerid, 100); SetPlayerHealth(playerid, 100); GivePlayerWeapon(playerid, 4, 1); GivePlayerWeapon(playerid, 16, 2); GivePlayerWeapon(playerid, 22, 100); GivePlayerWeapon(playerid, 28, 300); GivePlayerWeapon(playerid, 30, 500); SetPlayerPos(playerid, -3373.8662,1720.5365,10.7912); SetPlayerSkin(playerid, PlayerInfo[playerid][Skin1]); }
if(PlayerInfo[killerid][Team1] == PlayerInfo[playerid][Team1]) { SendClientMessage(killerid, COLOR_RED, "Teamkiller!"); PlayerInfo[killerid][pCash] += -1000; } else { PlayerInfo[playerid][pDeaths] += 1; PlayerInfo[playerid][pCash] += -500; PlayerInfo[killerid][pCash] += 500; PlayerInfo[killerid][pKills] = PlayerInfo[killerid][pKills] + 1; } } else { new kills = PlayerInfo[playerid][pKills]; SetPlayerScore(playerid, kills); new Float:health = 0.0; if(GetPlayerHealth(playerid, health)) { PlayerInfo[playerid][pDeaths] += 1; PlayerInfo[playerid][pCash] += -1000; } PlayerInfo[killerid][pKills] = PlayerInfo[killerid][pKills] + 1; } }
//GivePlayerMoney(playerid, PocketMoney); SetPlayerInterior(playerid,0); //SetPlayerPos(playerid, 1619.7996,-2327.7471,13.5469); TogglePlayerClock(playerid,0); TogglePlayerControllable(playerid, 1); //SetPlayerSkin(playerid,PlayerInfo[playerid][pSkin]); for(new V = 0; V < MAX_VEHICLES; V++) { new pname[MAX_PLAYER_NAME]; new string[120]; GetPlayerName(playerid, pname, sizeof(pname)); format(string, sizeof(string), "/CarSchlüssel/%s.%d.cer", pname , V); if(strcmp(CarInfo[V][CarOwner], pname, true) == 0 || fexist(string)) { SetVehicleParamsForPlayer(V, playerid, 0, 0); } else { SetVehicleParamsForPlayer(V, playerid, 0, 1); } } return 1; } |
Oda hab ich was falsch gemacht? Un bei onplayerdeath is nix drinne, hab ich einfach leer gelassen^^ Kann es sein dass ich vielleicht iwo return 1 vergessen hab oda so? oda liegt das net daran?
MFG, RoB
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