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| /*-------------------------------------------------------------------------------------------------------------------------- | | ----------------------------------------------------------------------------------------------------------------------------- | Admin+ - FilterScript scripted by [RUKC]Ripper � 2007 | | THX to VWW-Team f�r die tolle Hilfe und den guten Scripts | | Diese Script darf ver�ndert werden aber die Funktionen m�ssen erhalten bleiben!! | | Falls das Script ohne Erlaubnis, entscheident ge�ndert werden sollte, werde ich es nie wieder zum Download bereitstellen!!| ----------------------------------------------------------------------------------------------------------------------------- | | ---------------------------------------------------------------------------------------------------------------------------*/ #pragma tabsize 0 #include <a_samp>
#define farbe_orange 0xFF9900AA #define farbe_rot 0xFF0000AA #define farbe_gelb 0xFFFF00AA #define farbe_blau 0x0000FFAA #define COLOR_RED 0xAA3333AA #define COLOR_YELLOW 0xFFFF00AA #define COLOR_ORANGE 0xFF8C00AA #define COLOR_GREEN 0x33AA33AA #define COLOR_WHITE 0xFFFFFFAA #define COLOR_DARKRED 0x660000AA #define COLOR_LIGHTGREEN 0x40FF40FF #include <Dini> #include <dutils> #include <DUDB> #pragma unused ret_memcpy #pragma tabsize 0 #define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1 #define ADMIN_SPEC_TYPE_NONE 0 #define ADMIN_SPEC_TYPE_PLAYER 1 #define ADMIN_SPEC_TYPE_VEHICLE 2 #define MIN_VEHI_ID 400 #define MAX_VEHI_ID 611 #define VEHI_DIS 5.0 new gSpectateID[MAX_PLAYERS]; new gSpectateType[MAX_PLAYERS];
forward Jail(jailid); forward Unjail(jailid); forward PingKick(playerid);
new Menu:AutoTuning; new jailed[MAX_PLAYERS]; new freezed[MAX_PLAYERS]; new pingkick=1000; new muted[MAX_PLAYERS]; new bool:IsServerLocked; enum CURVEHICLE { bool:spawn, vmodel, vInt }; new curPlayerVehM[MAX_PLAYERS] = {MIN_VEHI_ID, ...}; new curPlayerVehI[MAX_PLAYERS] = {-1, ...}; new curServerVehP[MAX_VEHICLES][CURVEHICLE]; new CarNames[212][32]={ "Landstalker", "Bravura", "Buffalo", "Linerunner", "Perrenial", "Sentinel","Dumper", "Firetruck", "Trashmaster", "Stretch", "Manana", "Infernus", "Voodoo", "Pony", "Mule", "Cheetah", "Ambulance", "Leviathan", "Moonbeam", "Esperanto", "Taxi", "Washington", "Bobcat", "Whoopee", "BF Injection", "Hunter", "Premier", "Enforcer", "Securicar", "Banshee", "Predator", "Bus", "Rhino", "Barracks", "Hotknife", "Trailer", "Previon", "Coach", "Cabbie", "Stallion", "Rumpo", "RC Bandit", "Romero", "Packer", "Monster", "Admiral","Squalo", "Seasparrow", "Pizzaboy", "Tram", "Trailer", "Turismo", "Speeder", "Reefer", "Tropic", "Flatbed", "Yankee", "Caddy", "Solair", "Berkley's RC Van","Skimmer", "PCJ-600", "Faggio", "Freeway", "RC Baron", "RC Raider", "Glendale", "Oceanic","Sanchez", "Sparrow", "Patriot", "Quad", "Coastguard", "Dinghy","Hermes", "Sabre", "Rustler", "ZR-350", "Walton", "Regina", "Comet", "BMX", "Burrito", "Camper", "Marquis", "Baggage", "Dozer", "Maverick", "News Chopper","Rancher", "FBI Rancher", "Virgo", "Greenwood", "Jetmax", "Hotring", "Sandking", "Blista Compact", "Police Maverick", "Boxvillde", "Benson", "Mesa", "RC Goblin","Hotring Racer A", "Hotring Racer B", "Bloodring Banger", "Rancher", "Super GT", "Elegant", "Journey", "Bike", "Mountain Bike", "Beagle", "Cropduster", "Stunt", "Tanker", "Roadtrain", "Nebula", "Majestic", "Buccaneer", "Shamal", "Hydra", "FCR-900", "NRG-500", "HPV1000", "Cement Truck", "Tow Truck", "Fortune", "Cadrona", "FBI Truck", "Willard", "Forklift", "Tractor", "Combine", "Feltzer", "Remington", "Slamvan", "Blade", "Freight", "Streak", "Vortex", "Vincent", "Bullet", "Clover", "Sadler", "Firetruck", "Hustler", "Intruder", "Primo", "Cargobob", "Tampa", "Sunrise", "Merit", "Utility", "Nevada", "Yosemite","Windsor", "Monster", "Monster", "Uranus", "Jester", "Sultan", "Stratium", "Elegy", "Raindance", "RC Tiger", "Flash", "Tahoma", "Savanna", "Bandito","Freight Flat", "Streak Carriage", "Kart", "Mower", "Dune", "Sweeper", "Broadway", "Tornado", "AT-400", "DFT-30", "Huntley", "Stafford", "BF-400", "News Van", "Tug", "Trailer", "Emperor", "Wayfarer", "Euros", "Hotdog", "Club", "Freight Box", "Trailer", "Andromada", "Dodo", "RC Cam", "Launch", "Police Car", "Police Car", "Police Car", "Police Ranger", "Picador", "S.W.A.T", "Alpha", "Phoenix", "Glendale", "Sadler", "Luggage", "Luggage", "Stairs", "Boxville", "Tiller", "Utility Trailer" };
GetVehicleModelIDFromName(vname[]) { for(new i = 0; i < 211; i++) { if (strfind(CarNames[i], vname, true) != -1) { return i + MIN_VEHI_ID; } } return -1; }
GetXYInFrontOfPlayer(playerid, &Float:x, &Float:y, Float:distance) {
new Float:a;
GetPlayerPos(playerid, x, y, a); GetPlayerFacingAngle(playerid, a);
if (GetPlayerVehicleID(playerid)) { GetVehicleZAngle(GetPlayerVehicleID(playerid), a); }
x += (distance * floatsin(-a, degrees)); y += (distance * floatcos(-a, degrees)); }
public OnFilterScriptInit(){ print("\n------------------------------------------------------------"); print("Admin+ -- FilterScript by [RUKC]Ripper geladen!"); print("Tippe ingame /rconcmds um eine Liste der Befehle zu sehen!!"); print("------------------------------------------------------------\n"); SetTimer("PingKick",6000,1); AutoTuning = CreateMenu("Tuning",2,200,100,150,100); AddMenuItem(AutoTuning, 0, "Nitro"); AddMenuItem(AutoTuning, 0, "Hydraulik"); AddMenuItem(AutoTuning, 0, "Grove-Raeder"); }
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { new x = 0; while(x!=MAX_PLAYERS) { if( IsPlayerConnected(x) && GetPlayerState(x) == PLAYER_STATE_SPECTATING && gSpectateID[x] == playerid && gSpectateType[x] == ADMIN_SPEC_TYPE_PLAYER ) { SetPlayerInterior(x,newinteriorid); } x++; } }
public Jail(jailid) { SetPlayerInterior(jailid,10); SetPlayerPos(jailid,223.2217,111.1841,999.0156); jailed[jailid]=1; }
public Unjail(jailid) { SetPlayerInterior(jailid,0); SetPlayerPos(jailid,2287.1262,2429.4392,10.8203); jailed[jailid]=0; }
public OnPlayerSpawn(playerid) { jailed[playerid] = 0; freezed[playerid] = 0; return 1; }
public OnPlayerCommandText(playerid, cmdtext[]) { if(jailed[playerid] == 1) { SendClientMessage(playerid, COLOR_RED, "Du kannst im Gef�ngniss keine Befehle nutzen!"); return 1; } else if(freezed[playerid] == 1) { SendClientMessage(playerid, COLOR_RED, "Du kannst keine Befehle verwenden, w�hrend du gefreezed bist!!!"); return 1; }
dcmd(admins,6,cmdtext); dcmd(rconcmds,8,cmdtext); dcmd(announce,8,cmdtext); dcmd(say,3,cmdtext); dcmd(eject,5,cmdtext); dcmd(setname,7,cmdtext); dcmd(giveweapon,10,cmdtext); dcmd(giveallweapon,13,cmdtext); dcmd(givecash,8,cmdtext); dcmd(giveallcash,11,cmdtext); dcmd(resetcash,9,cmdtext); dcmd(resetallcash,12,cmdtext); dcmd(resetallweapons,15,cmdtext); dcmd(killplayer,10,cmdtext); dcmd(flip,4,cmdtext); dcmd(repair,6,cmdtext); dcmd(cargod,6,cmdtext); dcmd(god,3,cmdtext); dcmd(givehealth,10,cmdtext); dcmd(sethealth,9,cmdtext); dcmd(setarmour,9,cmdtext); dcmd(givearmour,10,cmdtext); dcmd(armourall,9,cmdtext); dcmd(healall,7,cmdtext); dcmd(kick,4,cmdtext); dcmd(ban,3,cmdtext); dcmd(godforall,9,cmdtext); dcmd(lockserver,10,cmdtext); dcmd(unlockserver,12,cmdtext); dcmd(aarea,5,cmdtext); dcmd(explode,7,cmdtext); dcmd(mute,4,cmdtext); dcmd(unmute,6,cmdtext); dcmd(remweapons,10,cmdtext); dcmd(setcash,7,cmdtext); dcmd(setallcash,10,cmdtext); dcmd(remcash,7,cmdtext); dcmd(remallcash,10,cmdtext); dcmd(unjail,6,cmdtext); dcmd(jail,4,cmdtext); dcmd(freeze,6,cmdtext); dcmd(unfreeze,8,cmdtext); dcmd(goto,4,cmdtext); dcmd(gethere,7,cmdtext); dcmd(admintune,9,cmdtext); dcmd(spec,4,cmdtext); dcmd(specoff,7,cmdtext); dcmd(v,1,cmdtext); return 0; } dcmd_admins(playerid,params[]) { #pragma unused params new Count,i,name[24],string[256]; for(i = 0; i < MAX_PLAYERS; i++) if(IsPlayerConnected(i) && IsPlayerAdmin(i)) Count++; if(!Count) return SendClientMessage(playerid,COLOR_GREEN,"Admins Online: Keiner"); if(Count == 1) { for(i = 0; i < MAX_PLAYERS; i++) if(IsPlayerConnected(i) && IsPlayerAdmin(i)) break; GetPlayerName(i,name,24); format(string,256,"Admins Online: %s",name); return SendClientMessage(playerid,COLOR_GREEN,string); } if(Count >= 1) { new bool:First = false; for(i = 0; i < MAX_PLAYERS; i++) if(IsPlayerConnected(i) && IsPlayerAdmin(i)) { GetPlayerName(i,name,24); if(!First) { format(string,256,"Admins Online: %s,",name); First = true;} else format(string,256,"%s %s",string,name); } return SendClientMessage(playerid,COLOR_GREEN,string); } return 1; }
dcmd_rconcmds(playerid,params[]) { if(!IsPlayerAdmin(playerid)){ return 0;} #pragma unused params SendClientMessage(playerid,COLOR_YELLOW, "/goto, /gethere, /god, /cargod, /repair, /givecash, /kick und /ban, /mute und /unmute, /aarea)"); SendClientMessage(playerid,COLOR_YELLOW, "/freeze /unfreeze, /rcon cmdlist, /remweapons, /setname /jail /unjail, /say, /flip, /announce, /giveweapon, /giveallweapon, /givecash"); SendClientMessage(playerid,COLOR_YELLOW, "/giveallcash, /resetcash, /resetallcash, /resetallweapons, /givehealth, /sethealth, /givearmour, /setarmour, /healall, /armourall, /explode"); SendClientMessage(playerid,COLOR_YELLOW, " /setcash, /setallcash, /remcash, /remallcash, /spec, /specoff, /admintune"); return 1; }
dcmd_announce(playerid,params[]) { if(!IsPlayerAdmin(playerid)){ return 0;} new saystring[256]; new sayname[256]; GetPlayerName(playerid, sayname, sizeof(sayname));
new tmp[256]; new idx;
tmp = strtok(params, idx);
if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_RED, "Du hast keinen Text eingegeben"); return 1; }
format(saystring, sizeof(saystring), "%s" , params); GameTextForAll(saystring,5000,3);
return 1; } dcmd_say(playerid,params[]) { if(!IsPlayerAdmin(playerid)){ return 0;} if(!strlen(params)) return SendClientMessage(playerid,COLOR_RED,"Benutzung: /say <text>"); new string[256],name[24]; GetPlayerName(playerid,name,24); format(string,256,"Admin %s: %s",name,params); return SendSayMessage(COLOR_ORANGE,string); }
dcmd_eject(playerid,params[]) { if(!IsPlayerAdmin(playerid)){ return 0;} if(!strlen(params)) return SendClientMessage(playerid,COLOR_RED,"Benutzung: /eject <Spieler-ID/Name>"); new id; id = strval(params); if(IsPlayerConnected(id) && id != INVALID_PLAYER_ID) { if(IsPlayerInAnyVehicle(id)) { new string[256],name[24],ActionName[24]; GetPlayerName(playerid,name,24); GetPlayerName(id,ActionName,24); RemovePlayerFromVehicle(id); if(id != playerid) { format(string,256,"Du wurdest von Administrator %s aus deiner Karre geschmissen!",name); SendClientMessage(id,COLOR_YELLOW,string); format(string,256,"Du hast %s aus seiner Karre geschmissen!",ActionName); return SendClientMessage(playerid,COLOR_YELLOW,string); } else return SendClientMessage(playerid,COLOR_YELLOW,"Du hast dich selber aus der Karre geschmissen^^"); } else return SendClientMessage(playerid,COLOR_RED,"ERROR: Dieser Spieler muss erst in eine Karre!!"); } else return SendClientMessage(playerid,COLOR_RED,"ERROR: Dieser spieler ist nicht vorhanden!!"); }
dcmd_setname(playerid,params[]) { if(!IsPlayerAdmin(playerid)){ return 0;} new tmp[256],tmp2[256],Index; tmp = strtok(params,Index), tmp2 = strtok(params,Index); if(!strlen(tmp)||!strlen(tmp2)) return SendClientMessage(playerid,COLOR_RED,"Benutzung: /setname <Spieler-ID/Name> <neuer Name>"); new id; id = strval(tmp); if(IsPlayerConnected(id) && id != INVALID_PLAYER_ID) { new string[256],name[24],ActionName[24]; GetPlayerName(playerid,name,24); GetPlayerName(id,ActionName,24); if(id != playerid) { format(string,256,"Administrator %s hat deinen Namen auf %s ge�ndert.",name,tmp2); SendClientMessage(id,COLOR_YELLOW,string); format(string,256,"Du hast %s's Name auf %s ge�ndert.",ActionName,tmp2); SendClientMessage(playerid,COLOR_YELLOW,string); } else { format(string,256,"Du hast deinen Namen auf %s ge�ndert.",tmp2); SendClientMessage(playerid,COLOR_YELLOW,string); } OnPlayerConnect(id); return SetPlayerName(id,tmp2); } return SendClientMessage(playerid,COLOR_RED,"ERROR: Diesen Spieler gibt es nicht!"); }
dcmd_giveweapon(playerid,params[]) { if(!IsPlayerAdmin(playerid)){ return 0;} new tmp[256], tmp2[256], tmp3[256], Index; tmp = strtok(params,Index),tmp2 = strtok(params,Index),tmp3 = strtok(params,Index); if(!strlen(tmp)||!strlen(tmp2)||!strlen(tmp3)||!(strval(tmp3) <= 0 || strval(tmp3) <= 10000)) return SendClientMessage(playerid,COLOR_RED,"Benutzung: /giveweapon <Spieler-ID> <Waffen-ID> <1-10000>"); new id,id2; id = strval(tmp); id2 = strval(tmp2); if(IsPlayerConnected(id) && id != INVALID_PLAYER_ID) { if(id2==-1||id2==19||id2==20||id2==21||id2==0||id2==44||id2==45) return SendClientMessage(playerid,COLOR_RED,"ERROR: Diese Waffen-ID gibt es nicht!!"); new string[256],name[24],ActionName[24],WeaponName[24]; GetPlayerName(playerid,name,24); GetPlayerName(id,ActionName,24); GetWeaponName(id2,WeaponName,24); if(id2 == 18) WeaponName = "Molotov"; if(id != playerid) { format(string,256,"Administrator %s hat dir %d %s gegeben.",name,strval(tmp3),WeaponName); SendClientMessage(id,COLOR_YELLOW,string); format(string,256,"Du hast %s %d %s gegeben.",ActionName,strval(tmp3),WeaponName); SendClientMessage(playerid,COLOR_YELLOW,string); } else { format(string,256,"Du hast dir selbst %d %s gegeben.",strval(tmp3),WeaponName); SendClientMessage(playerid,COLOR_YELLOW,string); } return GivePlayerWeapon(id,id2,strval(tmp3)); } else return SendClientMessage(playerid,COLOR_RED,"ERROR: Du kannst keinem Spieler, den es nicht gibt, Waffen geben!!"); }
dcmd_giveallweapon(playerid,params[]) { if(!IsPlayerAdmin(playerid)){ return 0;} new tmp[256], tmp2[256], Index; tmp = strtok(params,Index); tmp2 = strtok(params,Index); if(!strlen(tmp)||!strlen(tmp2)||!(strval(tmp2) <= 0 || strval(tmp2) <= 10000)) return SendClientMessage(playerid,COLOR_RED,"Benutzung: /giveallweapon <Waffe-ID> <1-10000>"); new id; id = strval(tmp); if(id == -1||id==19||id==20||id==21||id==0||id==44||id==45) return SendClientMessage(playerid,COLOR_RED,"ERROR: Diese Waffen-ID gibt es nicht!!"); new string[256],name[24],WeaponName[24]; GetWeaponName(id,WeaponName,24); if(id == 18) WeaponName = "Molotov"; GetPlayerName(playerid,name,24); for(new i = 0; i < MAX_PLAYERS; i++) if(IsPlayerConnected(i)) GivePlayerWeapon(i,id,strval(tmp2)); format(string,256,"Jeder hat %d %s von Administrator %s erhalten.",strval(tmp2),WeaponName,name); return SendClientMessageToAll(COLOR_YELLOW,string); }
dcmd_givecash(playerid,params[]) { if(!IsPlayerAdmin(playerid)){ return 0;} new tmp[256],tmp2[256],Index; tmp = strtok(params,Index), tmp2 = strtok(params,Index); if(!strlen(tmp)||!strlen(tmp2)||!(strval(tmp2) >= 1 && strval(tmp2) <= 1000000)) return SendClientMessage(playerid,COLOR_RED,"Benutzung: /givecash <Spieler-ID> <1-1000000>"); new id; id = strval(tmp); if(IsPlayerConnected(id) && id != INVALID_PLAYER_ID) { new string[256],name[24],ActionName[24]; GetPlayerName(playerid,name,24); GetPlayerName(id,ActionName,24); if(id != playerid) { format(string,256,"Administrator %s hat dir $%d gegeben.",name,strval(tmp2)); SendClientMessage(id,COLOR_YELLOW,string); format(string,256,"Du hast %s $%d gegeben.",ActionName,strval(tmp2)); SendClientMessage(playerid,COLOR_YELLOW,string); } else { format(string,256,"Du hast dir selber $%d gegeben.",strval(tmp2)); SendClientMessage(playerid,COLOR_YELLOW,string); } return GivePlayerMoney(id,strval(tmp2)); } return SendClientMessage(playerid,COLOR_RED,"ERROR: Diesen Spieler gibt es nicht!!"); }
dcmd_giveallcash(playerid,params[]) { if(!IsPlayerAdmin(playerid)){ return 0;} if(!strlen(params)||!(strval(params)>=0&&strval(params)<=1000000)) return SendClientMessage(playerid,COLOR_RED,"Benutzung: /giveallcash <Betrag>"); for(new i = 0; i < MAX_PLAYERS; i++) if(IsPlayerConnected(i)) GivePlayerMoney(i,strval(params)); new string[256],name[24]; GetPlayerName(playerid,name,24); format(string,256,"Administrator %s hat jedem Spieler $%d gegeben.",name,strval(params)); return SendClientMessage(playerid,COLOR_YELLOW,string); }
dcmd_resetcash(playerid,params[]) { if(!IsPlayerAdmin(playerid)){ return 0;} if(!strlen(params)) return SendClientMessage(playerid,COLOR_RED,"Benutzung: /resetcash <Spieler-ID>"); new id; id = strval(params); if(IsPlayerConnected(id) && id != INVALID_PLAYER_ID) { new string[256],name[24],ActionName[24]; GetPlayerName(playerid,name,24); GetPlayerName(id,ActionName,24); if(id != playerid) { format(string,256,"Administrator \"%s\" has reseted your cash.",name); SendClientMessage(id,COLOR_YELLOW,string); format(string,256,"Du hast das Geld von %s resetet.",ActionName); SendClientMessage(playerid,COLOR_YELLOW,string); } else SendClientMessage(playerid,COLOR_YELLOW,"You have reseted your cash."); return ResetPlayerMoney(id); } return SendClientMessage(playerid,COLOR_RED,"ERROR: Diesen Spieler gibt es nicht!!"); }
dcmd_resetallcash(playerid,params[]) { if(!IsPlayerAdmin(playerid)){ return 0;} #pragma unused params for(new i = 0; i < MAX_PLAYERS; i++) if(IsPlayerConnected(i)) ResetPlayerMoney(i); new string[256],name[24]; GetPlayerName(playerid,name,24); format(string,256,"Administrator %s hat jedem Spieler, sein Geld genommen.",name); return SendClientMessage(playerid,COLOR_YELLOW,string); }
dcmd_setallcash(playerid,params[]) { if(!IsPlayerAdmin(playerid)){ return 0;} if(!strlen(params)||!(strval(params)>=0&&strval(params)<=100000000)) return SendClientMessage(playerid,COLOR_RED,"Benutzung: /setallcash <1-100000000\"."); for(new i = 0; i < MAX_PLAYERS; i++) if(IsPlayerConnected(i)) { ResetPlayerMoney(i); GivePlayerMoney(i,strval(params)); } new string[256],name[24]; GetPlayerName(playerid,name,24); format(string,256,"Administrator %s hat das Geld von jedem Spieler auf $%d gesetzt.",name,strval(params)); return SendClientMessage(playerid,COLOR_YELLOW,string); }
dcmd_setcash(playerid,params[]) { if(!IsPlayerAdmin(playerid)){ return 0;} new tmp[256],tmp2[256],Index; tmp = strtok(params,Index), tmp2 = strtok(params,Index); if(!strlen(tmp)||!strlen(tmp2)||!(strval(tmp2) >= 1 && strval(tmp2) <= 100000000)) return SendClientMessage(playerid,COLOR_RED,"Benutzunh: /setcash <Spieler-ID> <1-100000000>"); new id; id = strval(tmp); if(IsPlayerConnected(id) && id != INVALID_PLAYER_ID) { new string[256],name[24],ActionName[24]; GetPlayerName(playerid,name,24); GetPlayerName(id,ActionName,24); if(id != playerid) { format(string,256,"Administrator %s hat deine Kohle auf $%d gesetzt.",name,strval(tmp2)); SendClientMessage(id,COLOR_YELLOW,string); format(string,256,"Du hast die Kohle von %s auf $%d gesetzt.",ActionName,strval(tmp2)); SendClientMessage(playerid,COLOR_YELLOW,string); } else { format(string,256,"Du hast deine Kohle auf $%d gesetzt.",strval(tmp2)); SendClientMessage(playerid,COLOR_YELLOW,string); } ResetPlayerMoney(id); return GivePlayerMoney(id,strval(tmp2)); } return SendClientMessage(playerid,COLOR_RED,"ERROR: Diesen Spieler gibt es nicht!!"); }
dcmd_remcash(playerid,params[]) { if(!IsPlayerAdmin(playerid)){ return 0;} new tmp[256],tmp2[256],Index; tmp = strtok(params,Index), tmp2 = strtok(params,Index); if(!strlen(tmp)||!strlen(tmp2)||!(strval(tmp2) >= 1 && strval(tmp2) <= 1000000000)) return SendClientMessage(playerid,COLOR_RED,"Benutzung: /REMCASH <Spieler-ID> <1 - 1000000000>"); new id; id = strval(tmp); if(IsPlayerConnected(id) && id != INVALID_PLAYER_ID) { new string[256],name[24],ActionName[24]; GetPlayerName(playerid,name,24); GetPlayerName(id,ActionName,24); if(id != playerid) { format(string,256,"Administrator %s hat jedem $%d weggenommen.",name,strval(tmp2)); SendClientMessage(id,COLOR_YELLOW,string); format(string,256,"Du hast $%d von %s's Kohle weggenommen.",strval(tmp2),ActionName); SendClientMessage(playerid,COLOR_YELLOW,string); } else { format(string,256,"Du hast $%d von deiner Kohle resetet.",strval(tmp2)); SendClientMessage(playerid,COLOR_YELLOW,string); } return GivePlayerMoney(id,-strval(tmp2)); } return SendClientMessage(playerid,COLOR_RED,"ERROR: Diesen Spieler gibt es nicht!!"); }
dcmd_remallcash(playerid,params[]) { if(!IsPlayerAdmin(playerid)){ return 0;} if(!strlen(params)||!(strval(params)>=0&&strval(params)<=1000000000)) return SendClientMessage(playerid,COLOR_RED,"Benutzung: /remallcash <1 - 1000000000>"); for(new i = 0; i < MAX_PLAYERS; i++) if(IsPlayerConnected(i)) GivePlayerMoney(i,-strval(params)); new string[256],name[24]; GetPlayerName(playerid,name,24); format(string,256,"Administrator %s hat jedem Spieler $%d weggenommen.",name,strval(params)); return SendClientMessage(playerid,COLOR_YELLOW,string); } dcmd_resetallweapons(playerid,params[]) { if(!IsPlayerAdmin(playerid)){ return 0;} #pragma unused params new string[256],name[24]; GetPlayerName(playerid,name,24); for(new i = 0; i < MAX_PLAYERS; i++) if(IsPlayerConnected(i)) ResetPlayerWeapons(i); format(string,256,"Administrator %s hat alle Waffen resetet.",name); return SendClientMessageToAll(COLOR_YELLOW,string); }
dcmd_remweapons(playerid,params[]) { if(!IsPlayerAdmin(playerid)){ return 0;} new pid; new string[256],name[24]; if(!strlen(params)) { SendClientMessage(playerid, COLOR_RED, "Benutzung: /remweapons [playerid]"); return 1; } pid = strval(params); if (!(IsPlayerConnected(pid))) { SendClientMessage(playerid, COLOR_RED, "Diesen Spieler gibt es nicht!"); return 1; } GetPlayerName(playerid,name,24); format(string,256,"Administrator %s hat alle Waffen resetet.",name); ResetPlayerWeapons(pid); return 1; }
dcmd_killplayer(playerid,params[]) { if(!IsPlayerAdmin(playerid)){ return 0;} if(!strlen(params)) return SendClientMessage(playerid,COLOR_RED,"Benutzung: /killplayer <Spieler-ID>"); new id; id = strval(params); if(IsPlayerConnected(id) && id != INVALID_PLAYER_ID && id != playerid) { new string[256],name[24],ActionName[24]; GetPlayerName(playerid,name,24); GetPlayerName(id,ActionName,24); format(string,256,"Du wurdes von Administrator %s umgebracht!",name); SendClientMessage(id,COLOR_YELLOW,string); format(string,256,"Du hast %s umgebracht",ActionName); SendClientMessage(playerid,COLOR_YELLOW,string); return SetPlayerHealth(id,0.0); } else return SendClientMessage(playerid,COLOR_RED,"ERROR: Diesen Spieler gibt es nicht oder du versuchst grade Selbstmord zu begehen!!"); }
dcmd_flip(playerid,params[]) { if(!IsPlayerAdmin(playerid)){ return 0;} #pragma unused params if(IsPlayerInAnyVehicle(playerid)) { new Float:X,Float:Y,Float:Z,Float:Angle,name[24]; GetPlayerName(playerid,name,24); GetVehiclePos(GetPlayerVehicleID(playerid),X,Y,Z); GetVehicleZAngle(GetPlayerVehicleID(playerid),Angle); SetVehiclePos(GetPlayerVehicleID(playerid),X,Y,Z+2); SetVehicleZAngle(GetPlayerVehicleID(playerid),Angle); } else return SendClientMessage(playerid,COLOR_RED,"ERROR: Du musst ersmal in eine Karre^^");
return 1;}
dcmd_repair(playerid,params[]) { if(!IsPlayerAdmin(playerid)){ return 0;} #pragma unused params if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid,COLOR_RED,"ERROR: Du musst zuerst in eine Karre!"); SetVehicleHealth(GetPlayerVehicleID(playerid),1000.0); return SendClientMessage(playerid,COLOR_YELLOW, "Du hast deine Karre erfolgreich repariert!"); } dcmd_cargod(playerid,params[]) { if(!IsPlayerAdmin(playerid)){ return 0;} #pragma unused params if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid,COLOR_RED,"ERROR: Du musst zuerst in eine Karre!"); SetVehicleHealth(GetPlayerVehicleID(playerid),99999.0); return SendClientMessage(playerid,COLOR_YELLOW, "Deine Karre ist jetz unzerst�rbar!"); } dcmd_god(playerid,params[]) { if(!IsPlayerAdmin(playerid)){ return 0;} #pragma unused params SetPlayerHealth(playerid,100000); return SendClientMessage(playerid,COLOR_YELLOW,"Du hast jetz GOD-MODE an!!"); } dcmd_givehealth(playerid,params[]) { if(!IsPlayerAdmin(playerid)){ return 0;} new tmp[256],tmp2[256],Index; tmp = strtok(params,Index), tmp2 = strtok(params,Index); if(!strlen(tmp)||!strlen(tmp2)||!(strval(tmp2) >= 1 && strval(tmp2) <= 100)) return SendClientMessage(playerid,COLOR_RED,"Benutzung: /givehealth <Spieler-ID> <1-100>"); new id; id = strval(tmp); if(IsPlayerConnected(id) && id != INVALID_PLAYER_ID) { new string[256],name[24],ActionName[24]; GetPlayerName(playerid,name,24); GetPlayerName(id,ActionName,24); if(id != playerid) { format(string,256,"Administrator %s hat dir %d Prozent Energie gegeben.",name,strval(tmp2)); SendClientMessage(id,COLOR_YELLOW,string); format(string,256,"Du hast %s, %d Prozent Energie gegeben.",ActionName,strval(tmp2)); SendClientMessage(playerid,COLOR_YELLOW,string); } else { format(string,256,"Du hast dir selber %d Prozent Energie gegeben.",strval(tmp2)); SendClientMessage(playerid,COLOR_YELLOW,string); } new Float:Health; GetPlayerHealth(id,Health); return SetPlayerHealth(id,Health+strval(tmp2)); } return SendClientMessage(playerid,COLOR_RED,"ERROR: Diesen Spieler gibt es nicht!!"); } dcmd_sethealth(playerid,params[]) { if(!IsPlayerAdmin(playerid)){ return 0;} new tmp[256],tmp2[256],Index; tmp = strtok(params,Index), tmp2 = strtok(params,Index); if(!strlen(tmp)||!strlen(tmp2)||!(strval(tmp2) >= 0 && strval(tmp2) <= 100)) return SendClientMessage(playerid,COLOR_RED,"Benutzung: /sethealth <playerid> <1-100>"); new id; id = strval(tmp); if(IsPlayerConnected(id) && id != INVALID_PLAYER_ID) { new string[256],name[24],ActionName[24]; GetPlayerName(playerid,name,24); GetPlayerName(id,ActionName,24); if(id != playerid) { format(string,256,"Administrator %s hat deine Energie auf %d Prozent gesetzt.",name,strval(tmp2)); SendClientMessage(id,COLOR_YELLOW,string); format(string,256,"Du hast die Energie von %s auf %d Prozent gesetzt.",ActionName,strval(tmp2)); SendClientMessage(playerid,COLOR_YELLOW,string); } else { format(string,256,"Du hast deine Energie auf %d Prozent gesetzt.",strval(tmp2)); SendClientMessage(playerid,COLOR_YELLOW,string); } return SetPlayerHealth(id,strval(tmp2)); } return SendClientMessage(playerid,COLOR_RED,"ERROR: Diesen Spieler gibt es nicht!!"); }
dcmd_setarmour(playerid,params[]) { if(!IsPlayerAdmin(playerid)){ return 0;} new tmp[256],tmp2[256],Index; tmp = strtok(params,Index), tmp2 = strtok(params,Index); if(!strlen(tmp)||!strlen(tmp2)||!(strval(tmp2) >= 1 && strval(tmp2) <= 100)) return SendClientMessage(playerid,COLOR_RED,"Benutzung. /setarmour <playerid> <1-100>"); new id; id = strval(tmp); if(IsPlayerConnected(id) && id != INVALID_PLAYER_ID) { new string[256],name[24],ActionName[24]; GetPlayerName(playerid,name,24); GetPlayerName(id,ActionName,24); if(id != playerid) { format(string,256,"Administrator \"%s\" has set your armour to %d.",name,strval(tmp2)); SendClientMessage(id,COLOR_YELLOW,string); format(string,256,"Du hast die Weste von %s auf %d Prozent gesetzt.",ActionName,strval(tmp2)); SendClientMessage(playerid,COLOR_YELLOW,string); } else { format(string,256,"Du hast deine Weste auf %d Prozent gesetzt.",strval(tmp2)); SendClientMessage(playerid,COLOR_YELLOW,string); } return SetPlayerArmour(id,strval(tmp2)); } return SendClientMessage(playerid,COLOR_RED,"ERROR: Diesen Spieler gibt es nicht!!"); } dcmd_givearmour(playerid,params[]) { if(!IsPlayerAdmin(playerid)){ return 0;} new tmp[256],tmp2[256],Index; tmp = strtok(params,Index), tmp2 = strtok(params,Index); if(!strlen(tmp)||!strlen(tmp2)||!(strval(tmp2) >= 1 && strval(tmp2) <= 100)) return SendClientMessage(playerid,COLOR_RED,"Benutzung: /givearmour <playerid> <1-100>"); new id; id = strval(tmp); if(IsPlayerConnected(id) && id != INVALID_PLAYER_ID) { new string[256],name[24],ActionName[24]; GetPlayerName(playerid,name,24); GetPlayerName(id,ActionName,24); if(id != playerid) { format(string,256,"Administrator \"%s\" has given you %d armour.",name,strval(tmp2)); SendClientMessage(id,COLOR_YELLOW,string); format(string,256,"Du hast die Weste von %s um %d Prozent verbessert.",ActionName,strval(tmp2)); SendClientMessage(playerid,COLOR_YELLOW,string); } else { format(string,256,"Du hast deine Weste um %d Prozent verbessert.",strval(tmp2)); SendClientMessage(playerid,COLOR_YELLOW,string); } new Float:Armour; GetPlayerArmour(id,Armour); return SetPlayerArmour(id,Armour+strval(tmp2)); } return SendClientMessage(playerid,COLOR_RED,"ERROR: Diesen Spieler gibt es nicht!!"); }
dcmd_armourall(playerid,params[]) { if(!IsPlayerAdmin(playerid)){ return 0;} #pragma unused params for(new i = 0; i < MAX_PLAYERS; i++) if(IsPlayerConnected(i)) SetPlayerArmour(i,100.0); new string[256],name[24]; GetPlayerName(playerid,name,24); format(string,256,"Jeder hat eine [neue] Weste von Administrator %s bekommen.",name); return SendClientMessageToAll(COLOR_YELLOW,string); }
dcmd_healall(playerid,params[]) { if(!IsPlayerAdmin(playerid)){ return 0;} #pragma unused params for(new i = 0; i < MAX_PLAYERS; i++) if(IsPlayerConnected(i)) SetPlayerHealth(i,100.0); new string[256],name[24]; GetPlayerName(playerid,name,24); format(string,256,"Jeder wurde von Administrator %s geheilt!",name); return SendClientMessageToAll(COLOR_YELLOW,string); }
dcmd_kick(playerid,params[]) { if(!IsPlayerAdmin(playerid)){ return 0;} if(!strlen(params)) return SendClientMessage(playerid,COLOR_RED,"Benutzung: /kick <Spieler-ID> [<Grund>]"); new tmp[256],Index; tmp = strtok(params,Index); new id; id = strval(tmp); if(IsPlayerConnected(id) && id != INVALID_PLAYER_ID && id != playerid) { new string[256],name[24],ActionName[24]; GetPlayerName(playerid,name,24); GetPlayerName(id,ActionName,24); if(!strlen(params[strlen(tmp)+1])) format(string,256,"%s wurde von Administrator %s gekickt!",ActionName,name); else format(string,256,"%s wurde von Administrator %s gekickt! (Grund: %s)",ActionName,name,params[strlen(tmp)+1]); SendClientMessageToAll(COLOR_RED,string); return Kick(id); } else return SendClientMessage(playerid,COLOR_RED,"ERROR: Diesen Spieler gibt es nicht bzw du kannst dich nicht selber kicken!!"); } dcmd_ban(playerid,params[]) { if(!IsPlayerAdmin(playerid)){ return 0;} if(!strlen(params)) return SendClientMessage(playerid,COLOR_RED,"Benutzung: /ban <Spieler-ID> [<Grund>]"); new tmp[256],Index; tmp = strtok(params,Index); new id; id = strval(tmp); if(IsPlayerConnected(id) && id != INVALID_PLAYER_ID && id != playerid) { new string[256],name[24],ActionName[24]; GetPlayerName(playerid,name,24); GetPlayerName(id,ActionName,24); if(!strlen(params[strlen(tmp)+1])) format(string,256,"%s wurde von Administrator %s gebannt!",ActionName,name); else format(string,256,"%s wurde von Administrator %s gebannt! (Grund: %s)",ActionName,name,params[strlen(tmp)+1]); SendClientMessageToAll(COLOR_RED,string); return Ban(id); } else return SendClientMessage(playerid,COLOR_RED,"ERROR: Diesen Spieler gibt es nicht bzw du kannst dich nicht selber bannen!!"); }
dcmd_godforall(playerid,params[]) { if(!IsPlayerAdmin(playerid)){ return 0;} #pragma unused params for(new i = 0; i < MAX_PLAYERS; i++) if(IsPlayerConnected(i)) SetPlayerHealth(i,100000.0); new string[256],name[24]; GetPlayerName(playerid,name,24); format(string,256,"Jeder hat von Administrator %s GOD-MODE bekommen!",name); return SendClientMessageToAll(COLOR_YELLOW,string); }
dcmd_lockserver(playerid,params[]) { if(!IsPlayerAdmin(playerid)){ return 0;} #pragma unused params new string[MAX_STRING]; IsServerLocked = true; format(string, sizeof(string), "Der Server wurde vom Administrator geschlossen!"); SendClientMessageToAll(COLOR_RED,string); SendClientMessage(playerid,COLOR_GREEN, "Server geschlossen!"); return 1; }
dcmd_unlockserver(playerid, params[]) { if(!IsPlayerAdmin(playerid)){ return 0;} #pragma unused params new string[MAX_STRING]; IsServerLocked = false; format(string, sizeof(string), "Der Server ist wieder offen!!"); SendClientMessageToAll(COLOR_GREEN,string); SendClientMessage(playerid,COLOR_GREEN, "Nun issa wieder offen^^"); print(string); return 1; } dcmd_aarea(playerid, params[]) { if(!IsPlayerAdmin(playerid)){ return 0;} #pragma unused params if(IsPlayerAdmin(playerid)){ if (IsPlayerInAnyVehicle(playerid)) { SetVehiclePos(GetPlayerVehicleID(playerid),-729.8624,496.7887,1371.9766); SetPlayerInterior(playerid,1); SendClientMessage(playerid,COLOR_GREEN,"Du bist in der ADMIN-AREA!!!");}} if(!IsPlayerInAnyVehicle(playerid)){ if(IsPlayerAdmin(playerid)){ SetPlayerPos(playerid, -729.8624,496.7887,1371.9766); SetPlayerInterior(playerid,1); SendClientMessage(playerid,COLOR_GREEN,"Du bist in der ADMIN-AREA!!!"); }} return 1;}
dcmd_explode(playerid,params[]) { if(!IsPlayerAdmin(playerid)){ return 0;} if(!strlen(params)) return SendClientMessage(playerid,COLOR_RED,"Benutzung: /explode <Spieler-ID>"); new id; id = strval(params); if(IsPlayerConnected(id) && id != INVALID_PLAYER_ID) { new string[256],name[24],ActionName[24],Float:X,Float:Y,Float:Z; GetPlayerName(playerid,name,24); GetPlayerName(id,ActionName,24); if(!IsPlayerInAnyVehicle(id)) GetPlayerPos(id,X,Y,Z); else GetVehiclePos(GetPlayerVehicleID(id),X,Y,Z); for(new i = 1; i <= 5; i++) CreateExplosion(X,Y,Z,10,0); if(id != playerid) { format(string,256,"Du wurdest von Administrator %s explodiert!",name); SendClientMessage(id,COLOR_YELLOW,string); format(string,256,"Du hast %s explodiert!",ActionName); return SendClientMessage(playerid,COLOR_YELLOW,string); } else return SendClientMessage(playerid,COLOR_YELLOW,"Du kannst dich nicht selbst explodieren!"); } else return SendClientMessage(playerid,COLOR_RED,"ERROR: Diesen Spieler gibt es nicht!!"); }
dcmd_mute(playerid,params[]) { if(!IsPlayerAdmin(playerid)){ return 0;} new muteid; new mutename[256]; new mutestring[256]; muteid = strval(params); if(!strlen(params)) { SendClientMessage(playerid, COLOR_WHITE, "Benutzung: /mute [Spieler-ID]"); return 1; }
if(IsPlayerAdmin(playerid)) { if(IsPlayerConnected(muteid)) { muted[muteid] = 1; GetPlayerName(muteid, mutename, sizeof(mutename)); format(mutestring, sizeof(mutestring), "%s wurde stummgeschaltet",mutename); SendClientMessageToAll(COLOR_ORANGE, mutestring); } else { format(mutestring, sizeof(mutestring), "%d ist kein aktiver Spieler",muteid); SendClientMessageToAll(COLOR_RED, mutestring); } } return 1; }
dcmd_unmute(playerid,params[]) { if(!IsPlayerAdmin(playerid)){ return 0;} new muteid; new mutename[256]; new mutestring[256]; muteid = strval(params); if(!strlen(params)) { SendClientMessage(playerid, COLOR_WHITE, "Benutzung: /unmute [Spieler-ID]"); return 1; }
if(IsPlayerAdmin(playerid)) { if(IsPlayerConnected(muteid)) { muted[muteid] = 0; GetPlayerName(muteid, mutename, sizeof(mutename));
format(mutestring, sizeof(mutestring), "%s ist nicht mehr stummgeschaltet",mutename); SendClientMessageToAll(COLOR_ORANGE, mutestring); } else { format(mutestring, sizeof(mutestring), "%d ist kein aktiver Spieler",muteid); SendClientMessageToAll(COLOR_RED, mutestring); } } return 1; }
dcmd_jail(playerid,params[]) { if(!IsPlayerAdmin(playerid)){ return 0;} if(!strlen(params)) return SendClientMessage(playerid,COLOR_RED,"Benutzung: /jail <Spieler-ID>"); new id; id = strval(params); if(IsPlayerConnected(id) && id != INVALID_PLAYER_ID && id != playerid) { if(jailed[playerid] == 1){ return SendClientMessage(playerid,COLOR_RED,"ERROR: Dieser Spieler es schon gejailt!!");} new string[256],name[24],ActionName[24]; GetPlayerName(playerid,name,24); GetPlayerName(id,ActionName,24); format(string,256,"Administrator %s hat dich gejailt!",name); SendClientMessage(id,COLOR_RED,string); format(string,256,"Du hast %s gejailt!",ActionName); SendClientMessage(playerid,COLOR_YELLOW,string); jailed[id] = 1; } return 1;}
dcmd_unjail(playerid,params[]) { if(!IsPlayerAdmin(playerid)){ return 0;} if(!strlen(params)) return SendClientMessage(playerid,COLOR_RED,"Benutzung: /unjail <Spieler-ID>"); new id; id = strval(params); if(IsPlayerConnected(id) && id != INVALID_PLAYER_ID && id != playerid) { if(jailed[playerid] == 1){ return SendClientMessage(playerid,COLOR_RED,"ERROR: Dieser Spieler ist garnicht gejailed!");} new string[256],name[24],ActionName[24]; GetPlayerName(playerid,name,24); GetPlayerName(id,ActionName,24); if(id != playerid) { format(string,256,"Administrator %s hat dich ungejailed!",name); SendClientMessage(id,COLOR_GREEN,string); format(string,256,"Du hast %s ungejailed",ActionName); SendClientMessage(playerid,COLOR_YELLOW,string); } jailed[id] = 0; } return 1;}
dcmd_freeze(playerid,params[]) { if(!IsPlayerAdmin(playerid)){ return 0;} if(!strlen(params)) return SendClientMessage(playerid,COLOR_RED,"Benutzung: /freeze <Spieler-ID>"); new id; id = strval(params); if(IsPlayerConnected(id) && id != INVALID_PLAYER_ID && id != playerid) { new string[256],name[24],ActionName[24]; GetPlayerName(playerid,name,24); GetPlayerName(id,ActionName,24); TogglePlayerControllable(id,false); freezed[id] = 1; format(string,256,"Admnistrator %s hat %s gefreezed!!",name,ActionName); return SendClientMessageToAll(COLOR_RED,string); } else return SendClientMessage(playerid,COLOR_RED,"ERROR: Diesen Spieler gibt es nicht!!"); } dcmd_unfreeze(playerid,params[]) { if(!IsPlayerAdmin(playerid)){ return 0;} if(!strlen(params)) return SendClientMessage(playerid,COLOR_RED,"Benutzung: /unfreeze <Spieler-ID>"); new id; id = strval(params); if(IsPlayerConnected(id) && id != INVALID_PLAYER_ID) { new string[256],name[24],ActionName[24]; GetPlayerName(playerid,name,24); GetPlayerName(id,ActionName,24); TogglePlayerControllable(id,true); freezed[id] = 0; format(string,256,"Admnistrator %s hat %s ungefreezed!",name,ActionName); if(id != playerid) return SendClientMessageToAll(COLOR_GREEN, string); } else return SendClientMessage(playerid,COLOR_RED,"ERROR: Diesen Spieler gibt es nicht!!"); return 1;}
dcmd_goto(playerid,params[]) { if(!IsPlayerAdmin(playerid)){ return 0;} if(!strlen(params)) return SendClientMessage(playerid,COLOR_RED,"Benutzung: /goto <Spieler-ID>"); new id; id = strval(params); if(IsPlayerConnected(id) && id != INVALID_PLAYER_ID && id != playerid) { new string[256],PlayerName[24],ActionName[24],Float:X,Float:Y,Float:Z; GetPlayerName(playerid,PlayerName,24); GetPlayerName(id,ActionName,24); new Interior = GetPlayerInterior(id); SetPlayerInterior(playerid,Interior); SetPlayerVirtualWorld(playerid,GetPlayerVirtualWorld(id)); GetPlayerPos(id,X,Y,Z); if(IsPlayerInAnyVehicle(playerid)) { SetVehiclePos(GetPlayerVehicleID(playerid),X,Y+2,Z); LinkVehicleToInterior(GetPlayerVehicleID(playerid),Interior); } else SetPlayerPos(playerid,X,Y+2,Z); format(string,256,"Administrator %s hat sich zu dir teleportiert!",PlayerName); SendClientMessage(id,COLOR_YELLOW,string); format(string,256,"Du hast dich zu %s teleportiert.",ActionName); return SendClientMessage(playerid,COLOR_YELLOW,string); } else return SendClientMessage(playerid,COLOR_RED,"ERROR: Diesen Spieler gibt es nicht!!"); } dcmd_gethere(playerid,params[]) { if(!IsPlayerAdmin(playerid)){ return 0;} if(!strlen(params)) return SendClientMessage(playerid,COLOR_RED,"Benutzung: /gethere <Spieler-ID>"); new id; id = strval(params); if(IsPlayerConnected(id) && id != INVALID_PLAYER_ID && id != playerid) { new string[256],PlayerName[24],ActionName[24],Float:X,Float:Y,Float:Z; GetPlayerName(playerid,PlayerName,24); GetPlayerName(id,ActionName,24); new Interior = GetPlayerInterior(playerid); SetPlayerInterior(id,Interior); SetPlayerVirtualWorld(id,GetPlayerVirtualWorld(playerid)); GetPlayerPos(playerid,X,Y,Z); if(IsPlayerInAnyVehicle(id)) { SetVehiclePos(GetPlayerVehicleID(id),X,Y+2,Z); LinkVehicleToInterior(GetPlayerVehicleID(id),Interior); } else SetPlayerPos(id,X,Y+2,Z); format(string,256,"Du hast %s zu dir teleportiert",ActionName); SendClientMessage(playerid,COLOR_YELLOW,string); format(string,256,"Du wurdest von %s zu seiner Position teleportiert!",PlayerName); return SendClientMessage(id,COLOR_YELLOW,string); } else return SendClientMessage(playerid,COLOR_RED,"ERROR: Diesen Spieler gibt es nicht!!"); }
dcmd_admintune(playerid,params[]) { if(!IsPlayerAdmin(playerid)){ return 0;} #pragma unused params ShowMenuForPlayer(AutoTuning,playerid); TogglePlayerControllable(playerid, 0); return 1;}
dcmd_spec(playerid,params[]) { if(!IsPlayerAdmin(playerid)){ return 0;} new specplayerid;
if(!strlen(params)) { SendClientMessage(playerid, COLOR_RED, "Benutzung: /spec <Spieler-ID>"); return 1; } specplayerid = strval(params);
if(!IsPlayerConnected(specplayerid)) { SendClientMessage(playerid, COLOR_RED, "ERROR: Diesen Spieler gibt es nicht!!"); return 1; }
TogglePlayerSpectating(playerid, 1); PlayerSpectatePlayer(playerid, specplayerid); SetPlayerInterior(playerid,GetPlayerInterior(specplayerid)); gSpectateID[playerid] = specplayerid; gSpectateType[playerid] = ADMIN_SPEC_TYPE_PLAYER;
return 1; }
dcmd_specoff(playerid,params[]) { if(!IsPlayerAdmin(playerid)){ return 0;} #pragma unused params TogglePlayerSpectating(playerid, 0); gSpectateID[playerid] = INVALID_PLAYER_ID; gSpectateType[playerid] = ADMIN_SPEC_TYPE_NONE; return 1; }
dcmd_v(playerid,params[]) { if(!IsPlayerAdmin(playerid)){ return 0;} if (!strlen(params)) { SendClientMessage(playerid, COLOR_RED, "Benutzung: /v MODELID/NAME"); return true;} new idx; idx = GetVehicleModelIDFromName(params[1]); if(idx == -1) { idx = strval(params); if (idx < MIN_VEHI_ID || idx > MAX_VEHI_ID) { SendClientMessage(playerid, COLOR_RED, "Fehler: Ungueltige(r) ModelID/VehicleName"); return true;}} new Float:x, Float:y, Float:z, Float:a; GetPlayerPos(playerid, x, y, z); GetXYInFrontOfPlayer(playerid, x, y, VEHI_DIS); GetPlayerFacingAngle(playerid, a); curPlayerVehM[playerid] = idx; curPlayerVehI[playerid] = CreateVehicle(idx, x, y, z + 2.0, a + 90.0, -1, -1, 5000); LinkVehicleToInterior(curPlayerVehI[playerid], GetPlayerInterior(playerid)); curServerVehP[curPlayerVehI[playerid]][spawn] = true; curServerVehP[curPlayerVehI[playerid]][vmodel] = idx; curServerVehP[curPlayerVehI[playerid]][vInt] = GetPlayerInterior(playerid); format(params, 128, "Du hast eine/n \"%s\" gespawnt. (MODELID: %d, VEHICLEID: %d)", CarNames[idx - MIN_VEHI_ID], idx, curPlayerVehI[playerid]); SendClientMessage(playerid, COLOR_GREEN, params); if (!IsPlayerInAnyVehicle(playerid)) { PutPlayerInVehicle(playerid, curPlayerVehI[playerid], 0);} return 1;} public OnPlayerText(playerid, text[]) { if(muted[playerid] == 1) { SendClientMessage(playerid, COLOR_RED, "Du wurdest stummmgeschaltet und keiner kann dich h�ren"); return 0; }
return 1; }
public OnPlayerConnect(playerid) { muted[playerid] = 0; jailed[playerid] = 0; freezed[playerid] = 0; if(IsServerLocked == true) { SendClientMessage(playerid, COLOR_RED,"Der Server ist gerade geschlossen!!"); SendClientMessage(playerid, COLOR_RED,"Probier es sp�ter nochmal!"); KickPlayer(playerid); } return 1; }
stock SendPlayerFormattedText(playerid, const str[], define) { new tmpbuf[256]; format(tmpbuf, sizeof(tmpbuf), str, define); SendClientMessage(playerid,0xFFFF00AA, tmpbuf); }
SendAdminMessage(color, text[]) { for(new i = 0; i < MAX_PLAYERS; i ++) { if(IsPlayerConnected(i)) { if (IsPlayerAdmin(i)) { SendClientMessage(i, color, text); } } } }
SendSayMessage(color, string[]) { for(new i = 0; i < MAX_PLAYERS; i ++) { if(IsPlayerConnected(i)) { if (IsPlayerAdmin(i)) { SendClientMessage(i, color, string); } } } return 1;}
public OnPlayerPrivmsg(playerid, recieverid, text[]) { new string[256]; if(muted[playerid] == 1){ SendClientMessage(playerid,COLOR_RED, "Du kannst auch keine PM's schreiben w�hrend du gemuted bist!"); Kick(playerid); new name[MAX_PLAYERS+1]; GetPlayerName(playerid,name,30); format(string,256,"%s wurde automatisch gekickt, weil er gemuted war und eine PM schreiben wollte!",name); SendClientMessageToAll(COLOR_RED, string); return 0;} if(muted[playerid] == 1){ return SendClientMessage(playerid,COLOR_RED,"Du kannst keine PM's schreiben w�hrend du gemuted bist!");}
new player[MAX_PLAYER_NAME]; new receiver[MAX_PLAYER_NAME]; new tmpp[256]; GetPlayerName(playerid, player, sizeof(player)); GetPlayerName(recieverid, receiver, sizeof(receiver)); format(tmpp, sizeof(tmpp), "PM von [%i]%s an [%i]%s: %s",playerid,player,recieverid,receiver,text); SendAdminMessage(COLOR_YELLOW,tmpp); PlayerPlaySound(playerid, 1083, 0.0, 0.0, 0.0); return 1; }
public PingKick(playerid) { for(new i=0; i<MAX_PLAYERS; i++) { new ping=GetPlayerPing(i); new name[MAX_PLAYER_NAME+1]; new string[256]; if(ping > pingkick) { SendClientMessage(i, COLOR_RED, "Du wurdest wegen zu hohem Ping gekickt!!"); Kick(i); GetPlayerName(i, name, 30); format(string, 256, "%s wurde wegen zu hohem Ping gekickt (Max. - Ping: 500)!!", name); SendClientMessageToAll(COLOR_RED, string); } } return 0; }
stock KickPlayer(playerid) { if (IsPlayerConnected(playerid)) { TogglePlayerControllable(playerid, 0); Kick(playerid); } return 1; }
public OnPlayerSelectedMenuRow(playerid, row) {
new Menu:Current = GetPlayerMenu(playerid); if (Current == AutoTuning) { switch(row) {
case 0:{ TogglePlayerControllable(playerid,1); new carid; carid = GetPlayerVehicleID(playerid); new Car = GetPlayerVehicleID(playerid), Model = GetVehicleModel(Car); switch(Model) { case 448,461,462,463,468,471,509,510,521,522,523,581,586,472,473,493,595,484,430,453,452,446,454,548,425,417,487,497,563,447,469,488/*,592,577,511,512,593,520,553,476,519,460,513*/: return SendClientMessage(playerid,COLOR_RED,"ERROR: Du kannst in Bikes/Boote/Helis keinen Nitro einbauen!");} if(IsPlayerInAnyVehicle(playerid)){ TogglePlayerControllable(playerid,1); AddVehicleComponent(carid,1010); SendClientMessage(playerid, COLOR_LIGHTGREEN, "Du hast dir Nitro eingebaut!");} if(!IsPlayerInAnyVehicle(playerid)){ TogglePlayerControllable(playerid,1); SendClientMessage(playerid, COLOR_RED, "Du musst zuerst in eine Karre!");} return 1;}
case 1:{ TogglePlayerControllable(playerid,1); new carid; carid = GetPlayerVehicleID(playerid); new Car = GetPlayerVehicleID(playerid), Model = GetVehicleModel(Car); switch(Model) { case 448,461,462,463,468,471,509,510,521,522,523,581,586,472,473,493,595,484,430,453,452,446,454,548,425,417,487,497,563,447,469,488/*,592,577,511,512,593,520,553,476,519,460,513*/: return SendClientMessage(playerid,COLOR_RED,"ERROR: Du kannst in Bikes/Boote/Helis keine Hydraulik einbauen!");} if(IsPlayerInAnyVehicle(playerid)){ TogglePlayerControllable(playerid,1); AddVehicleComponent(carid,1087); SendClientMessage(playerid, COLOR_LIGHTGREEN, "Du hast dir Hydraulik eingebaut!");} if(!IsPlayerInAnyVehicle(playerid)){ TogglePlayerControllable(playerid,1); SendClientMessage(playerid, COLOR_RED, "Du musst zuerst in eine Karre!");} return 1;}
case 2:{ TogglePlayerControllable(playerid,1); new carid; carid = GetPlayerVehicleID(playerid); new Car = GetPlayerVehicleID(playerid), Model = GetVehicleModel(Car); switch(Model) { case 448,461,462,463,468,471,509,510,521,522,523,581,586,472,473,493,595,484,430,453,452,446,454,548,425,417,487,497,563,447,469,488/*,592,577,511,512,593,520,553,476,519,460,513*/: return SendClientMessage(playerid,COLOR_RED,"ERROR: Du kannst Bikes/Boote/Helis keine Grove-R�der machen!");} if(IsPlayerInAnyVehicle(playerid)){ TogglePlayerControllable(playerid,1); AddVehicleComponent(carid,1081); SendClientMessage(playerid, COLOR_LIGHTGREEN, "Du hast dir Grove-R�der ausgew�hlt!");} if(!IsPlayerInAnyVehicle(playerid)){ TogglePlayerControllable(playerid,1); SendClientMessage(playerid, COLOR_RED, "Du musst zuerst in eine Karre!");} return 1;} } } return 0; }
public OnPlayerExitedMenu(playerid) { new Menu:Current = GetPlayerMenu(playerid); if( Current == AutoTuning){ TogglePlayerControllable(playerid,1);}
return 1; }[code=cpp] |